Mythar

Rare Rift-touched descendants of the Mythar, first mortal people of the Prime Plane, made by Helios and bonded to the Hosts of Helion, whose archmage Valekith shattered the Continuum Crystal in the First Continuum Crisis.

RA +2
Physiology
Humanoid, Celestial
Size
Medium
Speed
30 ft.
Ability scores
Free placement
Languages
Mythar, Common
Lifespan
Mature at 100, typical maximum 2000 years

Mythar mature slowly and unevenly. Many surviving Mythar spent centuries in suspended Riftbound states, such as preserved sleep within precursor sanctuaries or slow drift through low-time pockets, before walking the present galaxy. A "young" Mythar may have been alive for the founding of the Aurelion Ascendancy and remember it as recent history. The age count above measures wakeful years.

Features

  • Inheritance of the Shattering

    Your body has trace alignment with the Rift, inherited from precursors whose civilization was deeply Riftbound at its peak. You have resistance to one damage type chosen at character creation from: psychic, radiant, necrotic, or rift damage. You have advantage on saving throws against effects that would charm, frighten, or directly manipulate the structure of your mind. Most such effects rely on patterns the precursor civilization understood and warded against.

  • Dream-Memories

    You experience involuntary fragmentary memories of the Mythar line. The memories surface during long rests and during moments of high Rift activity. Once per long rest, you can consult the GM for a single fragment of relevant knowledge from the Mythar age, such as the original name of a place, the function of a Mythar relic in the scene, a forgotten word in the dead Mythar tongue, the rough location of a precursor ruin within the current region, or similar. The GM determines the content of the fragment, which is always knowledge a Mythar of the deep past plausibly held. The fragment is true within the limits of what the line remembers.

  • Riftbound Constitution

    Your body is closely tied to Rift energy. You gain a Rift Affinity bonus of 2 from your ancestry, which stacks with your class curve and origin bonus and is capped at 10 and at your character level. Your eyes hold a faint inner light, your skin does not quite catch ordinary light correctly, and brief afterimages of channeled effects linger at your edges. A person who knows what to look for can tell a Mythar from an ordinary elf, and many factions actively seek to identify them.

  • Ancient Tongues

    You can read, write, and speak Mythar (the dead language, scholarly status in most settings) and one of Common or High Aurelian. Additionally, you have advantage on Intelligence checks made to translate, decipher, or contextualize any pre-Crisis text, glyph, or inscription, whether or not it is in Mythar, because its language family branches from your inheritance.

Sublineages