Aesir PR
1
Aesir
Aesir settlements straddle the shore and the shallows and move with the salt currents. An aesir breathes water and air alike and fights with a trident, in the water more often than out of it.
- Physiology
- Humanoid, Elemental
- Size
- Medium
- Speed
- 30 ft., swim 40 ft.
- Armor class
- 14 (reef-scale)
- Hit points
- 39 (6d8 + 12)
- Proficiency
- +2
- STR 13 +1 save +1
- DEX 15 +2 save +2
- CON 14 +2 save +2
- INT 13 +1 save +1
- WIS 15 +2 save +2
- CHA 13 +1 save +1
- Skills
- Perception +4 , Survival +4
- Passive Perception
- 14
- Senses
- darkvision 60 ft.
- Languages
- Aesiric, Common
- Damage resistances
- cold
Equipment
Traits
-
Aquatic Adaptation
Breathes air and water, and has low-light vision while submerged.
-
Tidal Sense
Has advantage on Wisdom (Perception) checks in any aquatic environment.
Actions
-
Trident
+3 to hit · reach 5 ft.
1d8 + 1 piercing damage
A thrust from its trident.
-
Tidal Deflection Reaction
When the aesir is hit by a melee attack while in or adjacent to water, the damage is reduced by 1d8 and the aesir can swim up to 10 feet without provoking opportunity attacks.