Bestiary · Humanoid

Aesir PR 1

Aesir

Aesir settlements straddle the shore and the shallows and move with the salt currents. An aesir breathes water and air alike and fights with a trident, in the water more often than out of it.

A Aesir
Physiology
Humanoid, Elemental
Size
Medium
Speed
30 ft., swim 40 ft.
Armor class
14 (reef-scale)
Hit points
39 (6d8 + 12)
Proficiency
+2
  • STR 13 +1 save +1
  • DEX 15 +2 save +2
  • CON 14 +2 save +2
  • INT 13 +1 save +1
  • WIS 15 +2 save +2
  • CHA 13 +1 save +1
Skills
Perception +4 , Survival +4
Passive Perception
14
Senses
darkvision 60 ft.
Languages
Aesiric, Common
Damage resistances
cold
Found in
Shallows , Coastline

Equipment

Traits

  • Aquatic Adaptation

    Breathes air and water, and has low-light vision while submerged.

  • Tidal Sense

    Has advantage on Wisdom (Perception) checks in any aquatic environment.

Actions

  • Trident

    +3 to hit · reach 5 ft.

    1d8 + 1 piercing damage

    A thrust from its trident.

  • Tidal Deflection Reaction

    When the aesir is hit by a melee attack while in or adjacent to water, the damage is reduced by 1d8 and the aesir can swim up to 10 feet without provoking opportunity attacks.