Aesir
Lineage of ElfAmphibious elves of coasts and reefs, whose settlements straddle the shore and the shallows and follow the salt-water currents.
RA +1- Physiology
- Humanoid, Elemental
- Size
- Medium
- Speed
- 30 ft., swim 40 ft.
- Ability scores
- Free placement
- Traits
- Aquatic
- Languages
- Aesiric, Common
- Lifespan
- Mature at 40, typical maximum 500 years
Aesir reach maturity in step with the other elven lineages but age perceptibly in their final century, their skin clouding to pale jade as the salt within them concentrates.
Features
- Aquatic Adaptation
You can breathe both air and water without limitation. You have low-light vision while submerged: in dim light underwater you see as if it were bright light, and in darkness underwater you see as if it were dim light (no color in the dark). You have a swim speed of 40 feet.
- Tidal Sense
You feel pressure differentials, current shifts, and ambient salinity as a sixth sense. You have advantage on Wisdom (Perception) checks made in any aquatic environment (surface, shallow, or open water) and can identify the approximate depth, salinity, and current direction of any body of water you are immersed in.
- Bond of the Salt
You learn one Water-school cantrip of your choice from the Mist or tide-shaping family, such as a cantrip that gathers, hardens, or pushes a small body of water. You use Wisdom or Intelligence (your choice at character creation) as the spellcasting ability for this cantrip. It does not count against your class's known cantrip total.
- Salt-Tongue
You can read, write, and speak Aesiric (the tidal cant, partly sung) and Common.
Waterborn
Channel of Water-Rifting
Way of the Water