Wizard
Caster Damage
A full channeler that prepares spells from a Spellbook, with the largest spell list in the game, and specializes in one of fifteen Channels at 3rd level.
Channel of Water-Rifting
Channel of Conjuration
Channel of Evocation
Channel of Conjuration
Channel of Illusion
Channel of Necromancy
Channel of Divination
Channel of Sun-Rifting
Channel of Necromancy
Channel of Necromancy
Channel of Conjuration Basics
Identity
Wizards are full channelers who cast with Intelligence and work from structured study. A Spellbook holds formulas tested, refined and bound into ink, and a Wizard can prepare only what is written in it, so acquiring new pages is part of play. They have the largest spell list in the game and a skill list built around knowledge and investigation. The Riftcraft Tradition chosen at 3rd level specializes the Wizard in one of the fifteen Channels: eight classical Channels that work an effect and seven Rifting Channels that work an element of the Rift directly.
Proficiencies
Channeling
| Level | Cantrips | In your Spellbook |
|---|---|---|
| 1 | 3 | 6 |
| 2 | 3 | 8 |
| 3 | 3 | 10 |
| 4 | 4 | 12 |
| 5 | 4 | 14 |
| 6 | 4 | 16 |
| 7 | 4 | 18 |
| 8 | 4 | 20 |
| 9 | 4 | 22 |
| 10 | 5 | 24 |
| 11 | 5 | 26 |
| 12 | 5 | 28 |
| 13 | 5 | 30 |
| 14 | 5 | 32 |
| 15 | 5 | 34 |
| 16 | 5 | 36 |
| 17 | 5 | 38 |
| 18 | 5 | 40 |
| 19 | 5 | 42 |
| 20 | 5 | 44 |
Prepares spells each long rest from the Spellbook. Prepared spell count = INT modifier + Wizard level (minimum 1). Spell save DC = 8 + proficiency bonus + INT modifier.
Level Progression
- L1Spellbook
You begin play with a Spellbook containing six 1st-level spells of your choice from the Wizard spell list. Each time you gain a level in Wizard, you can add two spells of any level you can cast to your Spellbook, representing study during downtime. You can copy spells found in other Spellbooks, Rift-marked tablets, or arcane records into your Spellbook at a cost of 50 gm per spell level and 8 hours of work per spell.
Arcane RecoveryOnce per day after a short rest, you can recover expended spell slots whose combined level totals up to half your Wizard level (rounded up). None of the recovered slots can be 6th level or higher.
- L2Empirical Casting
The first time you cast a newly prepared spell within 24 hours of preparing it, you can choose one of two effects: the target has disadvantage on its saving throw against the spell, or you have advantage on the spell attack roll. This resets when you next prepare spells.
- L3 Subclass featureRiftcraft Tradition
Choose a Riftcraft Tradition, your specialization in one of the fifteen Channels. Seven are the Rifting Channels, which work an element of the Rift directly: Arc, Earth, Ether, Metal, Molten, Sun, and Water. Eight are the classical Channels, which work an effect: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. Your Tradition grants features now and at 7th, 11th, 15th, and 18th level.
- L4 ASI / Feat
- L5Reflexive Glyph
When you are hit by an attack, or a spell you can perceive targets you, you can use your reaction and expend a spell slot of 1st level or higher to complete a glyph you drew in advance. Against an attack, you gain a bonus to AC equal to 2 + the slot's level, which can turn the hit into a miss. Against a spell, you add the same bonus to your saving throw. You draw the glyph during a long rest.
- L6Empirical Casting (Improved)
Empirical Casting now applies to the first two newly prepared spells you cast within 24 hours of preparing them.
- L7 Subclass feature
- L8 ASI / Feat
- L9Arcane Recovery (Improved)
You can use Arcane Recovery twice per day, once after each of two different short rests.
- L10Rift Resistance Capstone
Choose one damage type from fire, cold, lightning, thunder, force, or rift. You have resistance to that damage type. At 14th level, you can choose a second damage type from the same list.
- L11 Subclass feature
- L12 ASI / Feat
- L13Reflexive Glyph (Improved)
The bonus from Reflexive Glyph becomes 3 + the slot's level.
- L14Master Ritualist
You can cast any spell in your Spellbook as a ritual, even if it does not have the ritual tag. The casting takes 10 minutes per spell level and uses no spell slot. This does not work for a spell with a casting time longer than 1 minute, a spell that only deals instantaneous damage, or a spell of 6th level or higher.
- L15 Subclass feature
- L16 ASI / Feat
- L17Master Ritualist (Greater)
Master Ritualist now works for spells of 6th to 8th level.
- L18 Subclass feature
- L19 ASI / Feat
- L20Signature Spell Capstone
Choose one spell of 5th level or lower in your Spellbook as your Signature Spell. You can cast it once per long rest without expending a spell slot, at the spell's own level. You can change your Signature Spell during a long rest spent in study.
Subclasses (15)
- Channel Of Abjuration
- Channel Of Arc Rifting
- Channel Of Conjuration
- Channel Of Divination
- Channel Of Earth Rifting
- Channel Of Enchantment
- Channel Of Ether Rifting
- Channel Of Evocation
- Channel Of Illusion
- Channel Of Metal Rifting
- Channel Of Molten Rifting
- Channel Of Necromancy
- Channel Of Sun Rifting
- Channel Of Transmutation
- Channel Of Water Rifting
Background: Publisher's Choice Quality Stock Art © Rick Hershey / Publisher's Choice Stock Art , Publisher's Choice Stock Art