Channel of Sun-Rifting

Rerolls a damage die on fire, radiant and rift spells, sets a target burning, stores sunlight as bonus damage, casts a free long-range spell and resists fire and radiant damage.

Identity

The Channel of Sun-Rifting is the Riftcraft Tradition of stellar fire. Sun-Rifters burn, illuminate and purify. Many serve the temples of Helios, and others are pyromancers whose casting chars the air and leaves afterimages on the eyes of bystanders.

Features

  • L3 Sun Training

    You gain proficiency in the Religion skill if you do not already have it. When you copy a Sun-Rifting spell into your Spellbook, the cost is halved. When you cast a Sun-Rifting spell that deals fire, radiant, or rift damage, you can reroll one damage die per casting and must keep the new result. The Ember, Beam, Dazzle, and Flare spells are always prepared for you and do not count against your prepared spell limit.

  • L7 Pyre-Bound

    Once per long rest, when you cast a Sun-Rifting spell that targets a single creature and deals damage, you can mark the target with pyre-flame. At the start of each of the marked target's turns, it takes fire damage equal to 1d6 + your Intelligence modifier until the flames are extinguished. The target or an adjacent ally can use an action to extinguish the flames. They also go out after 1 minute or when the target is fully submerged in water or vacuum-sealed atmosphere.

  • L11 Solar Reservoir

    When you complete a long rest while exposed to direct sunlight or to a Tier IV+ solar-equivalent radiation source (for example, the upper decks of an Aurelion solar cruiser or the heart-chamber of a Halcyion plasma-furnace), you gain Solar Reservoir points equal to your Wizard level divided by 2, rounded up. You can spend these points on Sun-Rifting spell damage rolls: 1 point grants +1d6 fire or radiant damage to a single damage roll. Unspent points are lost when you complete your next long rest.

  • L15 Far Casting

    Once per long rest, you can cast a Sun-Rifting spell of 5th level or lower at a target within Long range without expending its spell slot. The spell ignores half cover and three-quarters cover, and this casting does not provoke opportunity attacks.

  • L18 Heart of Helios Capstone

    Your Solar Reservoir maximum doubles, and it refills on a short rest taken under sunlight or solar-equivalent radiation. You have resistance to fire damage and radiant damage. When a creature damages you with fire or radiant damage, you can use your reaction to feed the residual energy into your Reservoir, gaining 1 point per 5 damage taken (rounded down).