Solir

Lineage of Elf

Sun-touched elves of the warm worlds whose skin holds a faint internal glow and whose oldest houses claim direct descent from the Hosts of Helion.

RA +1
Physiology
Humanoid, Elemental
Size
Medium
Speed
30 ft.
Ability scores
Free placement
Languages
Common, Solir
Lifespan
Mature at 40, typical maximum 500 years

Solir say their elders grow more translucent with age as their internal light steadies, and that the oldest walk into the noon sun and do not return.

Features

  • Sun-Forged Constitution

    Generations under harsh suns shaped your physiology. Choose one at character creation: you gain resistance to fire damage, or you gain resistance to radiant damage. You also suffer no detrimental effects from natural exposure to extreme heat or bright sunlight, such as heat exhaustion or sunblindness.

  • Sun-Attuned Vision

    Your eyes adapt instantly to high light. You are immune to the Blinded condition caused by bright light, sun-equivalent flares, or radiant glare. You have advantage on Wisdom (Perception) checks made in bright light or under any sun-equivalent illumination, and disadvantage on the same checks in total darkness.

  • Bearer of the Light

    You can shape a fragment of inner light. As an action, you can cause a point on your body or on an object you are touching to shed bright light in a 15-foot radius and dim light for another 15 feet, in a color of your choosing within the warm-spectrum range. The light lasts up to 1 hour and can be dismissed as a bonus action. Once per long rest, you can instead release the gathered light in a burst: each creature within 10 feet of you must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be Blinded until the end of your next turn.

  • Affinity of the Sun

    Your bloodline is tied to the Sun Channel. When you cast a spell from the Sun Channel, you add +1 to one of the spell's damage rolls, attack rolls, or save DCs (your choice, made when you cast). If you do not channel, you instead gain proficiency in one of: Religion, Lore, or History, your choice at character creation.