Desert
A desert is ground that receives little water. Most of it is rock and gravel with scrub, and the open dune fields shown on maps cover a fraction of the ground and are the hardest part to cross. Temperatures drop sharply at night. Creatures here live around water sources that a party cannot see.
Crossing it
- Navigate
- DC 13
- Forage
- DC 20
- Notice
- DC 8
A person needs two gallons of water per day, and a dune sea has none.
Exposure
-
Temperatures above about 100 degrees Fahrenheit in shade, or anywhere near a working vent.
CON save, DC 10, rising by 1 for each hour after the first. End of each hour. One level of exhaustion.
-
Sealed and armored
A creature in medium or heavy armor, or in a sealed suit without active cooling, has disadvantage on the save.
-
Water
A creature with its full water ration has advantage on the save. One without any fails automatically.
-
Cooled
Active cooling, a Rift effect naming heat, or Resistance to fire damage removes the save.
-
In play
-
Water
A creature that goes a day without water makes a DC 15 Constitution save or gains a level of exhaustion, and the DC rises by 2 each day after.
-
Night cold
Ground temperature drops 50 degrees after dark. A night spent out with no shelter counts as Extreme Cold.
-
Glare
Wisdom (Perception) checks by sight at Long range have disadvantage from the third hour of daylight to the ninth.
Variations
-
Xeric shrubland
The most common type. Rock, gravel and hard scrub, with shade and half cover available.
-
Dune sea
Open sand. Difficult terrain throughout, no stable landmarks, and navigation at DC 18.
-
Badlands
Cut rock and canyon. Navigation is easy, and movement follows whatever route the drainage allows.
Worlds it occurs on
- Terran (Arid) A hot, dry rocky world habitable at its edges, with dune seas across the interior.
- Terran (Barren) Rock and wasteland with a thin atmosphere or none, habitable but sparsely settled.
- Terran (Verdant) A rocky world with liquid water, breathable air and a magnetic field to protect them, rare and the cause of most wars.
Built for this
Found here (60)
- Adult Brass Dragon
- Arcwyrm
- Barbarian King
- Brass Dragon Hatchling
- Bulette
- Burrowing Insect
- Camel
- D'horvakk Beast Master
- D'horvakk Bounty Hunter
- D'horvakk Brute
- D'horvakk Chieftain
- D'horvakk Dunerider
- D'horvakk Shaman
- Desert Trader
- Djinn
- Dragonne
- Dune Corsair
- Dust Mephit
- Eagle
- Elder Brass Dragon
- Ettin
- Giant Hawk
- Giant Rock Snail
- Giant Rock Spider
- Giant Scorpion
- Goat
- Griffon
- Harpy
- Hill Giant
- Husk
- Hyena
- Ifrit Swordsman
- Irradiated Scorpion
- Kaprosuchus
- Khazrath Sand Wyrm
- Lamia
- Manticore
- Mutant Cutthroat
- Mutant Hound
- Ogre
- Orc Champion
- Orc Shaman
- Rift Dog
- Rift Panther
- Sabre Cat
- Sand Snake
- Sandwyrm
- Sphinx
- Stonehorn
- Veteran Barbarian
- Voidwyrm
- Wasteland Guru
- Wasteland Hunter
- Wasteland Mutant
- Wasteland Raider
- Wasteland Survivor
- Wasteland Warrior
- Wasteland Witch
- Wyvern
- Young Brass Dragon