Bestiary · Humanoid

Orc PR 4

Orc Champion

A warband settles its disputes by putting a single fighter forward, which spares the band a split and gives the champion a standing the band never voted on. The band reads her staying in the role as loyalty, and the chieftain reads it as patience. She has won fourteen challenges in a row, the last four by wide margins.

Orc Champion, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
16
Hit points
90 (12d8 + 36)
Proficiency
+2
  • STR 18 +4 save +6
  • DEX 14 +2 save +2
  • CON 17 +3 save +5
  • INT 10 +0 save +0
  • WIS 12 +1 save +1
  • CHA 13 +1 save +1
Skills
Athletics +6 , Intimidation +3
Passive Perception
11
Senses
darkvision 60 ft.
Languages
Orcish, Common
Found in
Settlement , Desert

Equipment

Traits

  • Single Combat

    When the champion fights a single opponent with the band watching, it has advantage on attack rolls and cannot be Frightened.

  • Aggressive

    The champion can use a bonus action to move up to its speed toward a hostile creature it can see.

Actions

  • Multiattack

    The champion makes two Great Axe attacks.

  • Great Axe

    +6 to hit · reach 5 ft.

    1d12 + 4 slashing damage

  • Javelin

    +6 to hit · close range

    1d6 + 4 piercing damage

  • Trade Blows Reaction

    When hit by a melee attack, the champion can accept the damage to make one Great Axe attack against the attacker.