Orc Champion
A warband settles its disputes by putting a single fighter forward, which spares the band a split and gives the champion a standing the band never voted on. The band reads her staying in the role as loyalty, and the chieftain reads it as patience. She has won fourteen challenges in a row, the last four by wide margins.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16
- Hit points
- 90 (12d8 + 36)
- Proficiency
- +2
- STR 18 +4 save +6
- DEX 14 +2 save +2
- CON 17 +3 save +5
- INT 10 +0 save +0
- WIS 12 +1 save +1
- CHA 13 +1 save +1
- Skills
- Athletics +6 , Intimidation +3
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- Orcish, Common
- Found in
- Settlement , Desert
Equipment
Traits
-
Single Combat
When the champion fights a single opponent with the band watching, it has advantage on attack rolls and cannot be Frightened.
-
Aggressive
The champion can use a bonus action to move up to its speed toward a hostile creature it can see.
Actions
-
Multiattack
The champion makes two Great Axe attacks.
-
Great Axe
+6 to hit · reach 5 ft.
1d12 + 4 slashing damage
-
Javelin
+6 to hit · close range
1d6 + 4 piercing damage
-
Trade Blows Reaction
When hit by a melee attack, the champion can accept the damage to make one Great Axe attack against the attacker.