Orc
Strong, clan-bonded warriors with a long martial tradition, found today as frontier raiders, chartered mercenary houses and professional citizens of every major power.
Path of the Raider
Ancestral Guardian
Assassin
Beast Master
Marksman
Pirate
Tracker
Way of the Body
Way of the Earth
Gladiator
Bounty Hunter
Warden of the Wylds
Path of the Raider
Circle of the Wilds
Thief
Tracker
Path of the Champion
Arcane Knight
Assassin
Bladesong
Way of the Ether
Path of the Hunt
Field Engineer
Gladiator
Path of the Hunt - Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Ability scores
- Free placement
- Traits
- Orc
- Languages
- Orcish, Common
- Lifespan
- Mature at 14, typical maximum 80 years
Orcs mature swiftly. An orc past their seventh decade is a clan elder by reputation regardless of station.
Features
- Aggressive
Once per combat encounter, as a bonus action, you may move up to your speed toward a hostile creature you can see or hear. You must end this movement closer to that creature than you began it.
- Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You have advantage on Strength-based checks made to grapple or shove a creature one size larger than you.
- Menacing Presence
You have proficiency in Charisma (Intimidation). When you make an Intimidation check against a creature smaller than you that does not have the Brave or equivalent feature, you have advantage on the check.
- Clan-Tongue
You can read, write, and speak Orcish (a guttural, declarative cant with regional dialects) and Common.
- Not Yet
You drop to 1 hit point instead. Once per long rest.