Hide Vest

Hide Vest

Armor Profile

Class
Medium
AC
12 + DEX (max 2)
Grade
I · Standard
Rarity
Common
Tier
I · Pre-Industrial
Training
Medium Armor
Cost
10
Weight
12 lb

Without training in medium armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency

To make: 5 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 2 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • armorWorn protection. Sets or contributes to your armor class.

Thick pelts and cured hide layered over a padded backing. Frontier work, and the only medium armor a settlement can make without a forge.

Rules

  • Always on

    • AC 12 + DEX (max 2)

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Hide Vest
  2. Tier I Scale Mail
  3. Tier I Breastplate
  4. Tier I Half Plate Cuirass
  5. Tier II Brass-and-Leather Cuirass
  6. Tier III Tactical Combat Vest
  7. Tier III Ballistic Body Armor
  8. Tier III HDF Combat Vest
  9. Tier IV EVA Combat Suit
  10. Tier IV ESC Combat Vest