Tactical Combat Vest

Tactical Combat Vest

Armor Profile

Class
Medium
AC
14 + DEX (max 2)
Grade
I · Standard
Rarity
Common
Tier
III · Modern
Training
Medium Armor
Cost
400
Weight
15 lb

Without training in medium armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency

To make: 200 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 50 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • armorWorn protection. Sets or contributes to your armor class.
  • modularBuilt to be reconfigured. Plates, pouches and inserts come off and go back on.
  • low-profileReads as clothing at a distance. Wearable where armor is not welcome.

A modular plate carrier with ceramic ballistic inserts, attachment loops across the front and back, and load-bearing webbing for magazines, comms gear and a hydration bladder. Standard body armor for Halcyion strike teams and Echelon corporate security. The carrier outlasts three sets of inserts.

Rules

  • Always on

    • AC 14 + DEX (max 2)

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Hide Vest
  2. Tier I Scale Mail
  3. Tier I Breastplate
  4. Tier I Half Plate Cuirass
  5. Tier II Brass-and-Leather Cuirass
  6. Tier III Tactical Combat Vest
  7. Tier III Ballistic Body Armor
  8. Tier III HDF Combat Vest
  9. Tier IV EVA Combat Suit
  10. Tier IV ESC Combat Vest