Javelin

Javelin

Weapon Profile

Category
Simple
Damage
1d6 piercing
Range
Melee · 0–5 ft
Thrown Close · 30/120 ft to Medium
Handling
Balanced to stab with as well as throw.
Grade
I · Standard
Rarity
Common
Tier
I · Pre-Industrial
Training
Simple Weapons
Cost
5
Weight
2 lb

Without training in simple weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 3 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 1 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • thrownCan be thrown as a ranged attack using the same ability as a melee one.

A throwing spear of light wood with a soft-iron head, sometimes left weak on purpose so it bends on impact and cannot be thrown back. Issued in bundles to Aurelion militia on pre-industrial worlds. Balanced to stab with as well as throw.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Spear
  2. Tier I Javelin
  3. Tier I Pike
  4. Tier I Trident
  5. Tier I Lance
  6. Tier I Glaive
  7. Tier I Halberd
  8. Tier III Vibro-Glaive
  9. Tier IV Istryxian Bio-Lance
  10. Tier IV Creed Culler
  11. Tier IV Plasma Glaive
  12. Tier IV Plasma Poleaxe