Plasma Poleaxe

Plasma Poleaxe

Weapon Profile

Category
Energy
Damage
2d8 plasma
Range
Melee · 0–5 ft
Handling
Reach 10 feet. One power cell runs the edge for eight hours. Without a charged cell it functions as an ordinary poleaxe and deals 1d10 slashing.
Grade
I · Standard
Rarity
Common
Tier
IV · Spacefaring
Training
Energy Weapons
Cost
4400
Weight
12 lb

Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 2,200 gm of materials and 2 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 550 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • reachAdds 5 feet to your reach when you attack with it.
  • power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.

A Holy Knight poleaxe with a containment field cut into the head. It is the second of the commanderies' three powered patterns, alongside the greatsword and the war-hammer. Commandery doctrine holds that modern work rests on ancestral work and should look like it, so the head has the shape of their pre-industrial poleaxes. Knight Brothers who fight in ship corridors prefer it to the greatsword. It has 10-foot reach. One power cell runs the edge for eight hours. Without a charged cell it is an ordinary poleaxe dealing 1d10 slashing damage.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Spear
  2. Tier I Javelin
  3. Tier I Pike
  4. Tier I Trident
  5. Tier I Lance
  6. Tier I Glaive
  7. Tier I Halberd
  8. Tier III Vibro-Glaive
  9. Tier IV Istryxian Bio-Lance
  10. Tier IV Creed Culler
  11. Tier IV Plasma Glaive
  12. Tier IV Plasma Poleaxe