Vibro-Glaive

Vibro-Glaive

Weapon Profile

Category
Martial
Damage
1d10 slashing
Range
Melee · 0–5 ft
Grade
I · Standard
Rarity
Common
Tier
III · Modern
Training
Martial Weapons
Cost
780
Weight
8 lb

Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 390 gm of materials and 2 days of work, at a workshop with powered tools. To repair: 98 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
  • reachAdds 5 feet to your reach when you attack with it.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.

A glaive with an ultrasonic emitter running the length of the blade and the cell in the haft. It is much cheaper than a plasma head and makes little noise. It ignores 2 points of Armor Class from non-powered armor.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Spear
  2. Tier I Javelin
  3. Tier I Pike
  4. Tier I Trident
  5. Tier I Lance
  6. Tier I Glaive
  7. Tier I Halberd
  8. Tier III Vibro-Glaive
  9. Tier IV Istryxian Bio-Lance
  10. Tier IV Creed Culler
  11. Tier IV Plasma Glaive
  12. Tier IV Plasma Poleaxe