Spear
Weapon Profile
- Category
- Simple
- Damage
- 1d6 piercing
- Range
- Melee · 0–5 ft
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
I · Pre-Industrial - Training
- Simple Weapons
- Cost
- 1
- Weight
- 3 lb
Without training in simple weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 1 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 1 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- thrown (near)Can be thrown as a ranged attack using the same ability as a melee one.
- versatile (1d8)Usable in one hand or two. The die in brackets is the damage when both hands are on it.
A leaf-bladed head on an ash shaft. Standard issue for half the militias on the Frontier.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.