Halberd
Weapon Profile
- Category
- Martial
- Damage
- 1d10 slashing
- Range
- Melee · 0–5 ft
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
I · Pre-Industrial - Training
- Martial Weapons
- Cost
- 20
- Weight
- 6 lb
Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 10 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 3 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
- reachAdds 5 feet to your reach when you attack with it.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
A polearm with an axe blade, spike and hook on one shaft, so you can cut, thrust or drag a rider off a saddle without changing weapons.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.