Creed Culler
Weapon Profile
- Category
- Energy
- Damage
- 2d8 necrotic
- Range
- Melee · 0–5 ft
- Handling
- Reach 10 feet. The edge draws on your stasis systems and never needs a power cell.
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
IV · Spacefaring - Training
- Energy Weapons
- Cost
- 2900
- Weight
- 13 lb
Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 1,450 gm of materials and 2 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 363 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- reachAdds 5 feet to your reach when you attack with it.
A two-handed blade on a long haft with a 10-foot reach, standard issue to the Anointed Dead. It is made on Mor'thelis, which the Creed sterilized and rebuilt as the first Sanctum World, and the pattern has not changed since. Creed doctrine holds that life is a transient contamination, and the weapon is built to end it efficiently. The edge draws on your own stasis systems and never needs a power cell.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.