Creed Culler

Creed Culler

Weapon Profile

Category
Energy
Damage
2d8 necrotic
Range
Melee · 0–5 ft
Handling
Reach 10 feet. The edge draws on your stasis systems and never needs a power cell.
Grade
I · Standard
Rarity
Common
Tier
IV · Spacefaring
Training
Energy Weapons
Cost
2900
Weight
13 lb

Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 1,450 gm of materials and 2 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 363 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • reachAdds 5 feet to your reach when you attack with it.

A two-handed blade on a long haft with a 10-foot reach, standard issue to the Anointed Dead. It is made on Mor'thelis, which the Creed sterilized and rebuilt as the first Sanctum World, and the pattern has not changed since. Creed doctrine holds that life is a transient contamination, and the weapon is built to end it efficiently. The edge draws on your own stasis systems and never needs a power cell.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Spear
  2. Tier I Javelin
  3. Tier I Pike
  4. Tier I Trident
  5. Tier I Lance
  6. Tier I Glaive
  7. Tier I Halberd
  8. Tier III Vibro-Glaive
  9. Tier IV Istryxian Bio-Lance
  10. Tier IV Creed Culler
  11. Tier IV Plasma Glaive
  12. Tier IV Plasma Poleaxe