Refined Creed Culler

Refined Creed Culler

Weapon Profile

Category
Energy
Damage
2d8 necrotic
Range
Melee · 0–5 ft
Handling
Reach 10 feet. The edge draws on your stasis systems and never needs a power cell.
Grade
II · Refined
Rarity
Uncommon
Tier
IV · Spacefaring
Training
Energy Weapons
Cost
3400
Weight
13 lb

Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 1,700 gm of materials and 10 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 425 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • reachAdds 5 feet to your reach when you attack with it.

A two-handed blade on a long haft with a 10-foot reach, standard issue to the Anointed Dead. You gain a +1 bonus to attack and damage rolls made with it. The heat path re-routed away from the grip, so the weapon can be run continuously without the hand cooking.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3