Masterwork Creed Culler
Weapon Profile
- Category
- Energy
- Damage
- 2d8 necrotic
- Range
- Melee · 0–5 ft
- Handling
- Reach 10 feet. The edge draws on your stasis systems and never needs a power cell.
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
IV · Spacefaring - Training
- Energy Weapons
- Cost
- 10900
- Weight
- 13 lb
Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 5,450 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,363 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- reachAdds 5 feet to your reach when you attack with it.
A two-handed blade on a long haft with a 10-foot reach, standard issue to the Anointed Dead. You gain a +3 bonus to attack and damage rolls made with it. A one-off build with a hand-wound emitter, and the field it throws is thinner and hotter than any catalog pattern.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.