PR
1
Harpy
A harpy is a winged monster whose song lures prey onto the rocks. A creature charmed by the song walks toward the harpy, and the song stops when the walking stops.
- Physiology
- Monster, Humanoid
- Size
- Medium
- Speed
- 20 ft., fly 40 ft.
- Armor class
- 12
- Hit points
- 38 (7d8 + 7)
- Proficiency
- +2
- STR 12 +1 save +1
- DEX 13 +1 save +1
- CON 12 +1 save +1
- INT 7 -2 save -2
- WIS 10 +0 save +0
- CHA 13 +1 save +1
- Skills
- Performance +3 , Deception +3
- Passive Perception
- 10
- Languages
- Common
Actions
-
Claws
+3 to hit · reach 5 ft.
2d4 + 1 slashing damage
A raking strike from its claws.
-
Club
+3 to hit · reach 5 ft.
1d4 + 1 bludgeoning damage
A swing of a weighted driftwood club.
-
Luring Song
DC 11 Wisdom save
The harpy sings. Every humanoid and giantkin within 300 feet that can hear it makes a Wisdom saving throw. On a failure a creature is Charmed until the song ends and must move toward the harpy by the most direct route on each of its turns, taking no other action. It repeats the save each time it takes damage.