Terran (Verdant)
A rocky planet inside its star's habitable zone, with enough mass to hold an atmosphere and an internal dynamo strong enough to maintain a protective field. Roughly one system in twenty has one. All five climate groups occur on the same world, so a Verdant world has more distinct regions than every other class combined.
Crossing it
- Navigate
- DC 8
- Forage
- DC 10
- Notice
- DC 12
Roads and traffic are available, and locals can be asked. The DCs are for settled country, and the region being crossed sets its own.
In play
-
No exposure
A Verdant world imposes no exposure of its own. Whatever the party is suffering from is local to the region they are standing in.
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All five climates
Tropical, dry, temperate, continental and polar all occur, banded by latitude and lifted by altitude. A single crossing can pass through three of them.
Regions on it
- Alpine The zone above the snow line: rock, ice and thin air, on ground that has to be climbed.
- Arctic Permanent ice over land, flat to the horizon, with the ice flowing slowly underneath.
- Ash Column An eruption column of ash and gas, and the abrasive, electrically charged fallout downwind of it.
- Aurora The rings where a world's magnetic field funnels the star's wind into the upper air.
- Coastline The strip between high and low tide, which is different ground every six hours.
- Desert Dry ground that loses more water than it receives, mostly rock and scrub with some open dune.
- Farmland Cultivated and grazed land with the roads between it, all of it owned.
- Frozen Sea Ocean covered by a layer of sea ice that supports weight until it breaks, over water that stays liquid.
- Grassland Open ground under grass, from prairie to steppe to flooded plain, with little cover and no windbreak.
- Highland Mountain country below the snow line: long sightlines, slow going and fast-changing weather.
- Island Land surrounded by water on every side, where the only way off is a landing point, boat or beacon.
- Jet Stream A narrow band of air moving two hundred knots in one direction at the top of the weather.
- Jungle Tropical forest under a closed canopy, wet and dense, with most life above the ground.
- Lake Standing fresh water that separates into layers, with a cold bottom that preserves what sinks into it.
- Lower Atmosphere The layer of a world's atmosphere where weather occurs: breathable, turbulent and home to flying creatures and vessels.
- Near Space The last of the atmosphere, thin enough to count as vacuum for every purpose except drag.
- Oceanic Trench A subduction trench cutting miles below the sea floor, the deepest water on the world, enterable only by a trench-rated hull.
- Open Ocean Water with no bottom in reach and no cover of any kind, lit at the top and twilight below.
- River Moving fresh water, and the fastest route across most terrain that has one.
- Savanna Tropical grassland with scattered trees, dry for most of the year.
- Seamount An underwater mountain that does not reach the surface, and the one landmark in open water.
- Settlement Built ground, lived in or abandoned: close quarters, hard cover, and a jurisdiction attached to every encounter.
- Shallows Water over the shelf with the bottom in sight, lit, crowded, and shallow enough to work in.
- Storm Front Organized violent weather on the move, with high wind, whiteout and a visible advancing wall.
- Subterranean Everything under the surface, with no light, no weather, and a route set by what the rock allows.
- Taiga Conifer forest to the horizon over bog, with a winter that runs most of the year.
- The Deep The water below the last light: cold, black, and the largest habitat on any water world.
- Tundra Treeless ground over permafrost, open, cold, and without shelter from the weather.
- Upper Atmosphere The stratosphere and mesosphere, above the weather and below space, with no breathable air and little lift.
- Vent Field An isolated community of life on the sea floor, fed by hot vents or cold hydrocarbon seeps.
- Volcanic Field Recently resurfaced ground of fresh rock and vented gas, with a surface that may not hold weight.
- Wetland Saturated ground between land and water, slow to cross and poor underfoot, with better cover than either.
- Woodland Temperate forest and scrub with short sightlines and dense cover.
Found here (76)
- Adult Green Dragon
- Adze
- Alien Conqueror
- Allosaurus
- Ancient Woodland Spirit
- Aurel Militarum Engineer
- Aurel Militarum Officer
- Aurelion Aristocrat
- Badger
- Bigfoot
- Boar
- Bounty Hunter
- Brachiosaurus
- Bugbear Forest Warden
- Bulette
- Burrowing Insect
- Colony Engineer
- Colony Forager
- Colony Guard
- Colony Worker
- Cult Preacher
- Doppelganger
- Draft Ox
- Dragonborn
- Dragonborn Chieftain
- Dragonborn Warrior
- Drake
- Drakkhid
- Dryad
- Elder Green Dragon
- Elder Treant
- Elf
- Elk
- Forest Centaur
- Frontier Aviator
- Frontier Scout
- Giant Ant
- Giant Boar
- Giant Elk
- Giant Ursine
- Goat
- Goliath
- HDF Combat Engineer
- HDF Commander
- HDF Pilot
- HDF Recon Trooper
- Hawk
- Intergalactic Conqueror
- Kessari Hunter
- Kodama
- Legendary Bounty Hunter
- Moose
- Orc
- Orc Chieftain
- Orc Hunter
- Orc Warboss
- Orc Warrior
- Outlaw Gunslinger
- Pack Mule
- Pirate
- Planetary Colonist
- Riding Horse
- Snake
- Solir
- Solir Acolyte
- Solir Sage
- Spore Soldier
- Sun Fish
- Triceratops
- Tyrannosaurus
- Weasel
- Young Green Dragon
- Zaelyth Warrior
- Zyrrak Bountyhunter
- Zyrrak Champion
- Zyrrak Hunter
Terran (Verdant)