Zaelyth Warrior
Zaelyth warriors have no supply line. Weapons are recovered, modified and passed to whoever needs one that week, so no two warriors in a squad carry the same weapon and all of them can use every one. They fight at close range on ground they grew up on and break off when an exchange stops favoring them, which visiting officers mistake for a rout.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 35 ft.
- Armor class
- 15
- Hit points
- 71 (11d8 + 22)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 17 +3 save +5
- CON 14 +2 save +2
- INT 12 +1 save +1
- WIS 14 +2 save +2
- CHA 11 +0 save +0
- Skills
- Athletics +4 , Stealth +5 , Survival +4
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Common
- Found in
- Terran (Verdant) , Jungle
Equipment
Traits
-
Any Weapon
The warrior is proficient with every weapon it can pick up, and suffers no penalty for using an unfamiliar one.
-
Home Ground
In terrain it grew up in, the warrior has advantage on Stealth checks and moves at full Speed through difficult terrain.
Actions
-
Multiattack
The warrior makes two attacks.
-
Salvaged Blade
+5 to hit · reach 5 ft.
1d8 + 3 slashing damage
-
Scratch-Built Rifle
+5 to hit · long range
1d12 + 3 ballistic damage
-
Break Contact Bonus action
The warrior takes the Disengage action and moves up to half its Speed.