Bestiary · Humanoid

Zaelyth Warrior

Zaelyth warriors have no supply line. Weapons are recovered, modified and passed to whoever needs one that week, so no two warriors in a squad carry the same weapon and all of them can use every one. They fight at close range on ground they grew up on and break off when an exchange stops favoring them, which visiting officers mistake for a rout.

Zaelyth Warrior, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
35 ft.
Armor class
15
Hit points
71 (11d8 + 22)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 17 +3 save +5
  • CON 14 +2 save +2
  • INT 12 +1 save +1
  • WIS 14 +2 save +2
  • CHA 11 +0 save +0
Skills
Athletics +4 , Stealth +5 , Survival +4
Passive Perception
12
Senses
darkvision 60 ft.
Languages
Common
Found in
Terran (Verdant) , Jungle

Equipment

Traits

  • Any Weapon

    The warrior is proficient with every weapon it can pick up, and suffers no penalty for using an unfamiliar one.

  • Home Ground

    In terrain it grew up in, the warrior has advantage on Stealth checks and moves at full Speed through difficult terrain.

Actions

  • Multiattack

    The warrior makes two attacks.

  • Salvaged Blade

    +5 to hit · reach 5 ft.

    1d8 + 3 slashing damage

  • Scratch-Built Rifle

    +5 to hit · long range

    1d12 + 3 ballistic damage

  • Break Contact Bonus action

    The warrior takes the Disengage action and moves up to half its Speed.