Environments · Regional environment

Jungle

A tropical forest with rain all year or most of it, under a canopy that blocks the light before it reaches the floor. Most life is in the canopy, so the ground a party walks has the fewest animals and the worst sightlines. Rot is fast enough that a body, a cache or a trail is gone inside a week.

Regional environment Terrestrial (land)
Tropical
Lowland Highland

Crossing it

Navigate
DC 17
Forage
DC 8
Notice
DC 17

Cutting pace. A day's march is four miles unless there is a river.

Exposure

  • Extreme Heat

    Temperatures above about 100 degrees Fahrenheit in shade, or anywhere near a working vent.

    CON save, DC 10, rising by 1 for each hour after the first. End of each hour. One level of exhaustion.

    • Sealed and armored

      A creature in medium or heavy armor, or in a sealed suit without active cooling, has disadvantage on the save.

    • Water

      A creature with its full water ration has advantage on the save. One without any fails automatically.

    • Cooled

      Active cooling, a Rift effect naming heat, or Resistance to fire damage removes the save.

In play

  • No sightline

    Encounter distance is Close. Ranged attacks beyond 60 feet have disadvantage.

  • Cutting pace

    Off a river or a game trail, travel is difficult terrain and the day's distance is quartered.

  • Canopy route

    A creature with a climb speed treats the canopy as open terrain 80 feet up. Creatures on the ground cannot see it.

  • Rot

    Rations, paper and untreated cloth left uncovered spoil in 1d4 days. Anything buried is found by a scavenger.

Variations

  • Moist broadleaf

    Rain every month. The wettest and the most closed of the three.

  • Dry broadleaf

    A real dry season. The canopy thins and opens, and fire becomes possible.

  • Tropical conifer

    Higher and cooler, on poor soil. Sparser, and the going is faster.

Worlds it occurs on

  • Spore A world the Myrrhiam Bloom has covered end to end, leaving a biosphere that acts under the Bloom's coordination.
  • Terran (Verdant) A rocky world with liquid water, breathable air and a magnetic field to protect them, rare and the cause of most wars.

Built for this

Found here (31)