Jungle
A tropical forest with rain all year or most of it, under a canopy that blocks the light before it reaches the floor. Most life is in the canopy, so the ground a party walks has the fewest animals and the worst sightlines. Rot is fast enough that a body, a cache or a trail is gone inside a week.
Crossing it
- Navigate
- DC 17
- Forage
- DC 8
- Notice
- DC 17
Cutting pace. A day's march is four miles unless there is a river.
Exposure
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Temperatures above about 100 degrees Fahrenheit in shade, or anywhere near a working vent.
CON save, DC 10, rising by 1 for each hour after the first. End of each hour. One level of exhaustion.
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Sealed and armored
A creature in medium or heavy armor, or in a sealed suit without active cooling, has disadvantage on the save.
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Water
A creature with its full water ration has advantage on the save. One without any fails automatically.
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Cooled
Active cooling, a Rift effect naming heat, or Resistance to fire damage removes the save.
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In play
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No sightline
Encounter distance is Close. Ranged attacks beyond 60 feet have disadvantage.
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Cutting pace
Off a river or a game trail, travel is difficult terrain and the day's distance is quartered.
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Canopy route
A creature with a climb speed treats the canopy as open terrain 80 feet up. Creatures on the ground cannot see it.
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Rot
Rations, paper and untreated cloth left uncovered spoil in 1d4 days. Anything buried is found by a scavenger.
Variations
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Moist broadleaf
Rain every month. The wettest and the most closed of the three.
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Dry broadleaf
A real dry season. The canopy thins and opens, and fire becomes possible.
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Tropical conifer
Higher and cooler, on poor soil. Sparser, and the going is faster.
Worlds it occurs on
- Spore A world the Myrrhiam Bloom has covered end to end, leaving a biosphere that acts under the Bloom's coordination.
- Terran (Verdant) A rocky world with liquid water, breathable air and a magnetic field to protect them, rare and the cause of most wars.
Built for this
- Chak'kri Ancestry
- Kessari Ancestry
- Saurus Ancestry
- Simian Ancestry
- Tyghar Ancestry
- Weretiger Ancestry
- Path of the Wild Subclass
Found here (31)
- Adult Green Dragon
- Adze
- Ape
- Bloodroot
- Brachiosaurus
- Coatl
- Dire Ape
- Dire Boar
- Elder Green Dragon
- Giant Ape
- Giant Mantis
- Giant Snake
- Gorella
- Keth'rassa Hunter
- Naga
- Panther
- Saurus
- Shambling Mound
- Simian
- Simian Warrior
- Spore Soldier
- Thornvine
- Tiger
- Tyrannosaurus
- Vaelrix Sky-Drake
- Young Green Dragon
- Zaelyth Chieftain
- Zaelyth Guerrilla
- Zaelyth Saboteur
- Zaelyth Sniper
- Zaelyth Warrior