Simian Warrior
A simian warrior has four gripping limbs and a tail that works as a fifth, and it climbs a canopy and a gantry the same way. It drops onto an enemy, swings past, and takes a weapon out of a hand from above. Troops trained on level ground lose the first exchange.
- Physiology
- Beast, Humanoid
- Size
- Medium
- Speed
- 30 ft., climb 40 ft.
- Armor class
- 14
- Hit points
- 71 (11d8 + 22)
- Proficiency
- +2
- STR 16 +3 save +3
- DEX 17 +3 save +5
- CON 14 +2 save +2
- INT 11 +0 save +0
- WIS 13 +1 save +1
- CHA 10 +0 save +0
- Skills
- Acrobatics +5 , Athletics +5 , Perception +3 , Stealth +5
- Passive Perception
- 13
- Languages
- Common
- Found in
- Jungle , Station Interior
Traits
-
Five Limbs
The warrior can hold a weapon and remain suspended. It suffers no penalty for attacking while climbing and does not need a hand free to climb.
-
Drop Attack
Deals an extra 2d6 damage against a creature it attacks after falling or dropping at least 10 feet onto it.
Actions
-
Multiattack
The warrior makes two Weighted Club attacks.
-
Weighted Club
+5 to hit · reach 5 ft.
1d8 + 3 bludgeoning damage
-
Thrown Stone
+5 to hit · medium range
1d6 + 3 bludgeoning damage
-
Snatch Item
One creature within 5 feet makes a DC 13 Dexterity save or has one object it is holding taken. The warrior can move up to half its speed as part of this action.