Dire Boar
Dire boar live in old-growth forest, where they have not been thinned for a few hundred years. The shoulder hump is solid muscle and the hide over it turns a spear. The tusks are long enough to lift a person off their feet. A dire boar charges on sight, keeps fighting when hurt, and hits harder once it is at half its hit points or fewer.
- Physiology
- Beast
- Size
- Large
- Speed
- 40 ft.
- Armor class
- 15 (shoulder plate and hide)
- Hit points
- 66 (7d10 + 28)
- Proficiency
- +2
- STR 19 +4 save +4
- DEX 12 +1 save +1
- CON 18 +4 save +6
- INT 2 -4 save -4
- WIS 10 +0 save +0
- CHA 5 -3 save -3
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- None
Traits
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Charge
If it moves at least 20 feet straight toward a creature and hits it with a tusk attack on the same turn, the target takes an extra 2d8 damage and makes a DC 14 Strength saving throw or is knocked Prone.
-
Relentless Endurance
Once per day, when the dire boar drops to 0 hit points, it drops to 1 hit point instead.
-
Wounded Fury
While the dire boar is at half its hit points or fewer, its attacks deal an extra 1d8 damage.
Actions
-
Tusks
+6 to hit · reach 5 ft.
2d8 + 4 slashing damage
A sideways rip with its tusks.