Bestiary · Beast

PR 3

Dire Boar

Dire boar live in old-growth forest, where they have not been thinned for a few hundred years. The shoulder hump is solid muscle and the hide over it turns a spear. The tusks are long enough to lift a person off their feet. A dire boar charges on sight, keeps fighting when hurt, and hits harder once it is at half its hit points or fewer.

Dire Boar, drawn at Large scale
Physiology
Beast
Size
Large
Speed
40 ft.
Armor class
15 (shoulder plate and hide)
Hit points
66 (7d10 + 28)
Proficiency
+2
  • STR 19 +4 save +4
  • DEX 12 +1 save +1
  • CON 18 +4 save +6
  • INT 2 -4 save -4
  • WIS 10 +0 save +0
  • CHA 5 -3 save -3
Passive Perception
10
Senses
darkvision 60 ft.
Languages
None
Found in
Woodland , Jungle , Grassland

Traits

  • Charge

    If it moves at least 20 feet straight toward a creature and hits it with a tusk attack on the same turn, the target takes an extra 2d8 damage and makes a DC 14 Strength saving throw or is knocked Prone.

  • Relentless Endurance

    Once per day, when the dire boar drops to 0 hit points, it drops to 1 hit point instead.

  • Wounded Fury

    While the dire boar is at half its hit points or fewer, its attacks deal an extra 1d8 damage.

Actions

  • Tusks

    +6 to hit · reach 5 ft.

    2d8 + 4 slashing damage

    A sideways rip with its tusks.