Environments · Regional environment

Grassland

Grass covers ground that gets too much rain for a desert and too little for a forest. The land is open to the horizon, so a party sees what is coming and is seen in turn. Fire and grazing keep trees out, so burn scars are a season old, and the herds that follow the rain feed the larger animals.

Regional environment Terrestrial (land)
Tropical Dry Temperate Continental
Lowland

Crossing it

Navigate
DC 8
Forage
DC 12
Notice
DC 8

The route is open, so water is the limiting factor.

In play

  • Long sightlines

    Encounter distance is Long unless the grass is high or the ground rolls. Neither side surprises the other on open plain.

  • High grass

    Grass above waist height is lightly obscured and costs no extra movement. A Prone creature in it is Hidden.

  • Fire runs

    A fire started in dry grass spreads 60 feet downwind at the end of each round until rain or a firebreak stops it.

Variations

  • Prairie

    Temperate. Deep soil, grass to the shoulder, and a hard winter.

  • Steppe

    Continental and dry. Short grass, no trees, and 70 degrees between summer and winter.

  • Flooded plain

    Tropical and temperate. Under water for part of the year, and the herds arrive and leave with the flood.

Worlds it occurs on

  • Terran (Verdant) A rocky world with liquid water, breathable air and a magnetic field to protect them, rare and the cause of most wars.

Built for this

Found here (51)