PR
0
Baboon
Baboons raid camps and colony middens in troops of twenty. A troop that finds a caravan worth robbing follows it for days, taking whatever is left unattended at each stop.
- Physiology
- Beast
- Size
- Small
- Speed
- 30 ft., climb 30 ft.
- Armor class
- 12
- Hit points
- 3 (1d6)
- Proficiency
- +2
- STR 8 -1 save -1
- DEX 14 +2 save +2
- CON 11 +0 save +0
- INT 4 -3 save -3
- WIS 12 +1 save +1
- CHA 6 -2 save -2
- Skills
- Perception +3 , Athletics +1
- Passive Perception
- 13
- Languages
- None
Traits
-
Pack Tactics
The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of it and not Incapacitated.
Actions
-
Bite
+4 to hit · reach 5 ft.
1d4 + 2 piercing damage
A bite from long canines.