Bestiary · Beast

PR 0

Baboon

Baboons raid camps and colony middens in troops of twenty. A troop that finds a caravan worth robbing follows it for days, taking whatever is left unattended at each stop.

Physiology
Beast
Size
Small
Speed
30 ft., climb 30 ft.
Armor class
12
Hit points
3 (1d6)
Proficiency
+2
  • STR 8 -1 save -1
  • DEX 14 +2 save +2
  • CON 11 +0 save +0
  • INT 4 -3 save -3
  • WIS 12 +1 save +1
  • CHA 6 -2 save -2
Skills
Perception +3 , Athletics +1
Passive Perception
13
Languages
None
Found in
Grassland , Farmland

Traits

  • Pack Tactics

    The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of it and not Incapacitated.

Actions

  • Bite

    +4 to hit · reach 5 ft.

    1d4 + 2 piercing damage

    A bite from long canines.