Centaur PR
2
Centaur
Centaur bands hold the grasslands of half a dozen Tier I worlds and cross borders freely. They trade with the settlements they pass and scout for them.
- Physiology
- Beast, Humanoid
- Size
- Large
- Speed
- 50 ft.
- Armor class
- 13
- Hit points
- 45 (6d10 + 12)
- Proficiency
- +2
- STR 18 +4 save +4
- DEX 14 +2 save +2
- CON 14 +2 save +2
- INT 9 -1 save -1
- WIS 13 +1 save +1
- CHA 11 +0 save +0
- Skills
- Athletics +6 , Perception +3 , Survival +3
- Passive Perception
- 13
- Languages
- Common, Sylvan
Traits
-
Charge
If the centaur moves at least 30 feet in a straight line and then hits with a melee weapon, the target takes an extra 2d6 damage of the weapon's type.
Actions
-
Spear
+6 to hit · reach 10 ft.
1d8 + 4 piercing damage
A thrust of the spear.
-
Hooves
+6 to hit · reach 5 ft.
2d6 + 4 bludgeoning damage
A kick from the hooves.