Bestiary · Humanoid

Goblin PR 1/4

Goblin

Goblins are a people, and most frontier settlements treat them as a nuisance. They fight by arriving from three directions and taking what is portable. They leave before the count is done.

Goblin, drawn at Small scale
Physiology
Humanoid
Size
Small
Speed
30 ft.
Armor class
14 (leather armor, buckler)
Hit points
14 (4d6)
Proficiency
+2
  • STR 8 -1 save -1
  • DEX 14 +2 save +2
  • CON 10 +0 save +0
  • INT 10 +0 save +0
  • WIS 8 -1 save -1
  • CHA 8 -1 save -1
Skills
Stealth +4
Passive Perception
9
Senses
darkvision 60 ft.
Languages
Common, Goblin
Found in
Subterranean , Grassland

Equipment

Traits

  • Nimble Escape

    The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

  • Scimitar

    +4 to hit · reach 5 ft.

    1d6 + 2 slashing damage

    A slash from a curved scimitar.

  • Shortbow

    +4 to hit · medium range

    1d6 + 2 piercing damage

    An arrow from a shortbow.