Goblin PR
1/4
Goblin
Goblins are a people, and most frontier settlements treat them as a nuisance. They fight by arriving from three directions and taking what is portable. They leave before the count is done.
- Physiology
- Humanoid
- Size
- Small
- Speed
- 30 ft.
- Armor class
- 14 (leather armor, buckler)
- Hit points
- 14 (4d6)
- Proficiency
- +2
- STR 8 -1 save -1
- DEX 14 +2 save +2
- CON 10 +0 save +0
- INT 10 +0 save +0
- WIS 8 -1 save -1
- CHA 8 -1 save -1
- Skills
- Stealth +4
- Passive Perception
- 9
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin
- Found in
- Subterranean , Grassland
Equipment
Traits
-
Nimble Escape
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
-
Scimitar
+4 to hit · reach 5 ft.
1d6 + 2 slashing damage
A slash from a curved scimitar.
-
Shortbow
+4 to hit · medium range
1d6 + 2 piercing damage
An arrow from a shortbow.