Spriggan
Spriggans guard the burial mounds on the moors, which have gone unrobbed for four thousand years. A spriggan lets a party lift the turf and the first flat stone, then swells to Large size and attacks with its club. Spriggans ride the whirlwind that takes a whole field of cut hay, and the district blames them for its changelings, sometimes rightly.
- Physiology
- Fae
- Size
- Small
- Speed
- 30 ft.
- Armor class
- 15
- Hit points
- 66 (12d6 + 24)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 15 +2 save +2
- CON 15 +2 save +2
- INT 10 +0 save +0
- WIS 13 +1 save +1
- CHA 11 +0 save +0
- Skills
- Athletics +4 , Stealth +4
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- Sylvan
- Found in
- Settlement , Grassland
Traits
-
Barrow Bound
The spriggan will not leave the mound or cache it guards, and it regains 5 hit points at the start of each of its turns while within 30 feet of it.
Actions
-
Multiattack
The spriggan makes two Club attacks.
-
Club
+4 to hit · reach 5 ft.
2d6 + 2 bludgeoning damage
-
Swell
The spriggan becomes Large until the end of its next turn. While Large, its reach is 10 feet, its club attacks deal an extra 2d6 damage, and it has advantage on Strength checks and Strength saves.
-
Whirlwind
Flying dust and cut grass fill a 20-foot radius centered on the spriggan. Each creature in it makes a DC 12 Strength save or is knocked Prone and Blinded until the end of its next turn.