Bestiary · Fae

PR 2

Leprechaun

A leprechaun is found by sound: a hammer tapping one shoe somewhere in the hedge, never two. A creature that takes hold of him and keeps its eyes on him can bargain for his whole hoard. If it looks away for one breath, even to check the hoard, he is gone into the hedge and the hammering starts again somewhere else.

Leprechaun, drawn at Small scale
Physiology
Fae
Size
Small
Speed
30 ft.
Armor class
14
Hit points
40 (9d6 + 9)
Proficiency
+2
  • STR 9 -1 save -1
  • DEX 18 +4 save +4
  • CON 12 +1 save +1
  • INT 14 +2 save +2
  • WIS 15 +2 save +2
  • CHA 17 +3 save +3
Skills
Deception +5 , Persuasion +5 , Sleight of Hand +6 , Stealth +6
Passive Perception
12
Senses
darkvision 60 ft.
Languages
Sylvan, Common
Found in
Grassland , Farmland

Traits

  • Held by Sight

    While a creature holds the leprechaun and keeps it in view, the leprechaun cannot use Hedge Escape. It can use it as soon as the creature's attention goes elsewhere.

  • Bargain Bound

    The leprechaun keeps any bargain it agrees to aloud, to the exact words agreed and no further.

Actions

  • Cobbler's Hammer

    +6 to hit · reach 5 ft.

    1d6 + 4 bludgeoning damage

  • Hedge Escape

    The leprechaun teleports up to 60 feet to a space it can see with cover and takes the Hide action.

  • Offer the Hoard

    The leprechaun offers a creature its whole hoard. The creature makes a DC 13 Wisdom save or is Charmed for 1 minute while it goes to look.