Talltale
A talltale is a spirit made of its own story. It is too tall and too thin, in a black suit whose sleeves stop short of hands that are mostly fingers. It picks one person and follows them at the edge of sight, and every time anyone speaks of it, the telling feeds it. By the time it closes the distance, a town has been talking about it for weeks. The known cure is to stop saying its name.
- Physiology
- Undead
- Size
- Medium
- Speed
- 40 ft.
- Armor class
- 16 (never quite there)
- Hit points
- 135 (18d8 + 54)
- Proficiency
- +3
- STR 15 +2 save +2
- DEX 18 +4 save +7
- CON 16 +3 save +3
- INT 14 +2 save +2
- WIS 17 +3 save +6
- CHA 18 +4 save +7
- Skills
- Perception +6 , Stealth +7
- Passive Perception
- 16
- Senses
- darkvision 120 ft., truesight 30 ft.
- Languages
- understands Common
- Damage resistances
- bludgeoning, piercing, slashing
- Damage immunities
- necrotic, poison, psychic
- Found in
- Taiga , Grassland , Station Interior , Woodland
Traits
-
Notoriety
For every creature within 1 mile that has spoken of it in the last day, it gains 5 temporary hit points at dawn and a +1 bonus to attack rolls, to a maximum of +5.
-
Edge of Sight
While it is more than 30 feet from a creature, that creature can see it only out of the corner of its eye, and attacks against it from that range have disadvantage.
-
The Chosen One
It knows the location of the creature it is stalking at all times while that creature is on the same world.
Actions
-
Multiattack
The talltale makes two Long-Fingered Grasp attacks.
-
Long-Fingered Grasp
+7 to hit · reach 15 ft.
3d8 + 4 necrotic damage
A grasp from its overlong fingers.
-
Static
DC 15 Wisdom save
Every creature within 30 feet makes a Wisdom saving throw. On a failure it takes 4d8 psychic damage and is Frightened of the talltale for 1 minute; it repeats the save at the end of each of its turns.
-
Be Elsewhere Bonus action
It teleports up to 60 feet to an unoccupied space no creature is looking at.