Winter Hag
The winter hag arrives with the first freeze, leaves when it ends and holds the valley between those dates. Wells freeze solid, stored grain spoils under rime that does not thaw, and a traveler caught on the road after dark is found in spring where they sat down. She works one household a week, in the order their chimneys stop smoking. A fire kept burning through the night is the only thing that has turned her from a door.
- Physiology
- Fae
- Size
- Medium
- Speed
- 30 ft., fly 40 ft.
- Armor class
- 17
- Hit points
- 142 (19d8 + 57)
- Proficiency
- +3
- STR 14 +2 save +2
- DEX 16 +3 save +3
- CON 17 +3 save +6
- INT 15 +2 save +2
- WIS 18 +4 save +7
- CHA 16 +3 save +3
- Skills
- Perception +7 , Stealth +6 , Survival +7
- Passive Perception
- 17
- Senses
- darkvision 120 ft.
- Languages
- Sylvan, Jotun, Common
- Damage immunities
- cold
Traits
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Winter Claim
Within the valley she has claimed, all ground is difficult terrain for every creature but the hag, and a creature that finishes a long rest outdoors gains one level of the Exhausted condition.
-
Hearth Ward
The hag cannot cross a threshold where a fire has burned without going out since sunset.
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Household Order
The hag works through a valley one household a week and cannot be provoked into taking them out of order.
Actions
-
Multiattack
The hag makes two Frost Claw attacks.
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Frost Claw
+6 to hit · reach 10 ft.
3d8 + 3 cold damage
-
Hard Freeze
A 30-foot radius within 120 feet ices over. Each creature in it makes a DC 15 Constitution save, taking 8d6 cold damage and having its speed halved for 1 minute on a failure, or half as much and no reduction on a success.
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Forced Rest
One creature within 60 feet makes a DC 15 Wisdom save. On a failure it becomes convinced it should rest, sits where it stands and is Incapacitated for 1 minute or until it takes damage.