Bestiary · Fae

PR 7

Winter Hag

The winter hag arrives with the first freeze, leaves when it ends and holds the valley between those dates. Wells freeze solid, stored grain spoils under rime that does not thaw, and a traveler caught on the road after dark is found in spring where they sat down. She works one household a week, in the order their chimneys stop smoking. A fire kept burning through the night is the only thing that has turned her from a door.

Winter Hag, drawn at Medium scale
Physiology
Fae
Size
Medium
Speed
30 ft., fly 40 ft.
Armor class
17
Hit points
142 (19d8 + 57)
Proficiency
+3
  • STR 14 +2 save +2
  • DEX 16 +3 save +3
  • CON 17 +3 save +6
  • INT 15 +2 save +2
  • WIS 18 +4 save +7
  • CHA 16 +3 save +3
Skills
Perception +7 , Stealth +6 , Survival +7
Passive Perception
17
Senses
darkvision 120 ft.
Languages
Sylvan, Jotun, Common
Damage immunities
cold
Found in
Highland , Grassland

Traits

  • Winter Claim

    Within the valley she has claimed, all ground is difficult terrain for every creature but the hag, and a creature that finishes a long rest outdoors gains one level of the Exhausted condition.

  • Hearth Ward

    The hag cannot cross a threshold where a fire has burned without going out since sunset.

  • Household Order

    The hag works through a valley one household a week and cannot be provoked into taking them out of order.

Actions

  • Multiattack

    The hag makes two Frost Claw attacks.

  • Frost Claw

    +6 to hit · reach 10 ft.

    3d8 + 3 cold damage

  • Hard Freeze

    A 30-foot radius within 120 feet ices over. Each creature in it makes a DC 15 Constitution save, taking 8d6 cold damage and having its speed halved for 1 minute on a failure, or half as much and no reduction on a success.

  • Forced Rest

    One creature within 60 feet makes a DC 15 Wisdom save. On a failure it becomes convinced it should rest, sits where it stands and is Incapacitated for 1 minute or until it takes damage.