Bestiary · Draconian

PR 17

Elder Mist Dragon

The elders trace their descent to Miavryar, whose lair on an island west of The Barren Badlands is called the Maw of Miavryar. An elder's scales have gone ghost-gray, and it can hide a fleet in the fog it breathes.

Physiology
Draconian
Size
Gargantuan
Speed
40 ft., fly 100 ft.
Armor class
20 (ancient scale)
Hit points
296 (16d20 + 128)
Proficiency
+6
  • STR 28 +9 save +9
  • DEX 14 +2 save +8
  • CON 27 +8 save +14
  • INT 18 +4 save +4
  • WIS 15 +2 save +8
  • CHA 24 +7 save +13
Skills
Perception +8 , Stealth +8
Passive Perception
18
Senses
blindsight 60 ft., darkvision 120 ft.
Languages
Common, Draconic, Sylvan
Damage immunities
cold
Found in
The Faewyld , Rift Breach , Grassland

Spells

Channels with CHA. Save DC 21, spell attack +13 .

Channels the Ether to hide, to slip between places, and to follow prey across the Faewyld's edge.

Traits

  • Frightful Presence

    Each hostile creature within 60 feet that can see the dragon makes a Wisdom saving throw against its save DC or is Frightened for 1 minute.

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it may choose to succeed instead.

  • Fog Hunter

    The dragon has advantage on Stealth checks and on attack rolls against a creature inside a heavily obscured area.

Actions

  • Multiattack

    The dragon uses Frightful Presence, then makes one Bite attack, two Claw attacks and one Tail attack.

  • Bite

    +15 to hit · reach 15 ft.

    2d12 + 9 piercing damage

    A bite from the dragon's jaws.

  • Claw

    +15 to hit · reach 10 ft.

    2d8 + 9 slashing damage

    A claw strike from the dragon's forelimb.

  • Tail

    +15 to hit · reach 20 ft.

    2d10 + 9 bludgeoning damage

    A strike from the dragon's tail.

  • Mist Breath

    DC 22 Constitution save

    The dragon exhales in a 90-foot cone. Each creature in it makes a Constitution saving throw, taking 21d6 cold damage on a failure and half as much on a success. The area is heavily obscured until the start of the dragon's next turn. Recharges on a roll of 5 or 6 on a d6 at the start of the dragon's turn.

  • Wing Attack Legendary

    DC 23 Dexterity save

    The dragon beats its wings. Each creature within 15 feet makes a Dexterity saving throw, taking 2d6 + 9 bludgeoning damage and falling Prone on a failure. The dragon then flies up to half its speed.

  • Channel Legendary

    The dragon casts one of its at-will spells. This costs two legendary actions.