Barbarian Marauder
A marauder band lives off what it takes and moves before a militia can form. The whole band is built around the horse: the weapons are one-handed, the loads are light, and it keeps only what it can abandon. Marauders do not besiege or hold ground. They come down a valley on a schedule set by the grazing their horses follow.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 35 ft.
- Armor class
- 15
- Hit points
- 105 (14d8 + 42)
- Proficiency
- +3
- STR 18 +4 save +7
- DEX 15 +2 save +2
- CON 17 +3 save +6
- INT 9 -1 save -1
- WIS 13 +1 save +1
- CHA 12 +1 save +1
- Skills
- Athletics +7 , Animal Handling +4 , Survival +4
- Passive Perception
- 11
- Languages
- Common
Equipment
Traits
-
Mounted Charge
While mounted, its first attack of a combat deals an extra 3d8 damage and the target makes a DC 15 Strength save or is knocked Prone.
-
Unburdened
Cannot be slowed by terrain or load, and abandons anything that would.
Actions
-
Multiattack
Makes two axe attacks.
-
Riding Axe
+7 to hit · reach 5 ft.
1d10 + 4 slashing damage
-
Short Bow
+5 to hit · long range
1d6 + 2 piercing damage
-
Mounted Withdrawal Bonus action
Takes the Disengage action and moves up to its mount's Speed.