Bestiary · Humanoid

Human PR 5

Barbarian Marauder

A marauder band lives off what it takes and moves before a militia can form. The whole band is built around the horse: the weapons are one-handed, the loads are light, and it keeps only what it can abandon. Marauders do not besiege or hold ground. They come down a valley on a schedule set by the grazing their horses follow.

Barbarian Marauder, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
35 ft.
Armor class
15
Hit points
105 (14d8 + 42)
Proficiency
+3
  • STR 18 +4 save +7
  • DEX 15 +2 save +2
  • CON 17 +3 save +6
  • INT 9 -1 save -1
  • WIS 13 +1 save +1
  • CHA 12 +1 save +1
Skills
Athletics +7 , Animal Handling +4 , Survival +4
Passive Perception
11
Languages
Common
Found in
Grassland , Savanna

Equipment

Traits

  • Mounted Charge

    While mounted, its first attack of a combat deals an extra 3d8 damage and the target makes a DC 15 Strength save or is knocked Prone.

  • Unburdened

    Cannot be slowed by terrain or load, and abandons anything that would.

Actions

  • Multiattack

    Makes two axe attacks.

  • Riding Axe

    +7 to hit · reach 5 ft.

    1d10 + 4 slashing damage

  • Short Bow

    +5 to hit · long range

    1d6 + 2 piercing damage

  • Mounted Withdrawal Bonus action

    Takes the Disengage action and moves up to its mount's Speed.