Battleaxe

Battleaxe

Weapon Profile

Category
Martial
Damage
1d8 slashing
Range
Melee · 0–5 ft
Grade
I · Standard
Rarity
Common
Tier
I · Pre-Industrial
Training
Martial Weapons
Cost
10
Weight
4 lb

Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 5 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 2 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • versatile (1d10)Usable in one hand or two. The die in brackets is the damage when both hands are on it.

A steel axe with a bearded head on a two-foot haft, the beard hooked for pulling down a shield rim. Vanir housecarls still take them to formal duels.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Handaxe
  2. Tier I Battleaxe
  3. Tier I Greataxe
  4. Tier IV Plasma Axe