Handaxe

Handaxe

Weapon Profile

Category
Simple
Damage
1d6 slashing
Range
Melee · 0–5 ft
Grade
I · Standard
Rarity
Common
Tier
I · Pre-Industrial
Training
Simple Weapons
Cost
5
Weight
2 lb

Without training in simple weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 3 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 1 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • lightSmall enough for an off-hand strike as a bonus action.
  • thrown (near)Can be thrown as a ranged attack using the same ability as a melee one.

A short working axe balanced to be thrown as readily as swung. Frontier crews keep two on the belt, one for wood and one for fights.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Handaxe
  2. Tier I Battleaxe
  3. Tier I Greataxe
  4. Tier IV Plasma Axe