Wasteland Hunter
A wasteland hunter wears a gray oilcloth coat and scavenged shin plate, and keeps a bolt rifle cleaner than anything else he owns. He takes the mutated game that comes down off the tailings and brings back enough of it to trade. The work is reading sign in shifting ground, and the rule is a single shot from where the animal is not looking. His first attack in a combat against a creature that has not noticed him deals extra damage.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (scavenged plate and oilcloth)
- Hit points
- 75 (10d8 + 30)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 18 +4 save +6
- CON 16 +3 save +3
- INT 12 +1 save +1
- WIS 17 +3 save +5
- CHA 10 +0 save +0
- Skills
- Nature +3 , Perception +5 , Stealth +6 , Survival +5
- Passive Perception
- 15
- Senses
- darkvision 60 ft.
- Languages
- Common
- Found in
- Desert , Subterranean , Settlement , Debris Shoal , Grassland
Traits
-
Tracker
The hunter has advantage on Survival checks made to track, and it always knows which way the nearest clean water lies.
-
One Shot
The hunter's first attack in a combat against a creature that has not noticed it deals an extra 3d8 damage.
-
Hard Country
The hunter is immune to the Exhausted condition from heat, thirst or bad air, and it ignores difficult terrain made of scree or ash.
Actions
-
Multiattack
The hunter makes two Bolt Rifle attacks.
-
Bolt Rifle
+6 to hit · long range
2d10 + 4 ballistic damage
A shot from a hand-worked bolt rifle.
-
Skinning Knife
+6 to hit · reach 5 ft.
1d6 + 4 slashing damage
A slash with a skinning knife.
-
Go to Ground Bonus action
The hunter takes the Hide action. In scrub, rubble or ash it can do this even while observed.