Bestiary · Humanoid

Human PR 4

Wasteland Hunter

A wasteland hunter wears a gray oilcloth coat and scavenged shin plate, and keeps a bolt rifle cleaner than anything else he owns. He takes the mutated game that comes down off the tailings and brings back enough of it to trade. The work is reading sign in shifting ground, and the rule is a single shot from where the animal is not looking. His first attack in a combat against a creature that has not noticed him deals extra damage.

Wasteland Hunter, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
16 (scavenged plate and oilcloth)
Hit points
75 (10d8 + 30)
Proficiency
+2
  • STR 14 +2 save +2
  • DEX 18 +4 save +6
  • CON 16 +3 save +3
  • INT 12 +1 save +1
  • WIS 17 +3 save +5
  • CHA 10 +0 save +0
Skills
Nature +3 , Perception +5 , Stealth +6 , Survival +5
Passive Perception
15
Senses
darkvision 60 ft.
Languages
Common
Found in
Desert , Subterranean , Settlement , Debris Shoal , Grassland

Traits

  • Tracker

    The hunter has advantage on Survival checks made to track, and it always knows which way the nearest clean water lies.

  • One Shot

    The hunter's first attack in a combat against a creature that has not noticed it deals an extra 3d8 damage.

  • Hard Country

    The hunter is immune to the Exhausted condition from heat, thirst or bad air, and it ignores difficult terrain made of scree or ash.

Actions

  • Multiattack

    The hunter makes two Bolt Rifle attacks.

  • Bolt Rifle

    +6 to hit · long range

    2d10 + 4 ballistic damage

    A shot from a hand-worked bolt rifle.

  • Skinning Knife

    +6 to hit · reach 5 ft.

    1d6 + 4 slashing damage

    A slash with a skinning knife.

  • Go to Ground Bonus action

    The hunter takes the Hide action. In scrub, rubble or ash it can do this even while observed.