Bestiary · Beast

Centaur Champion

Centaur bands settle their business in a standing circle, and the champion is whoever the circle sends. The role is not hereditary or permanent: it lasts as long as the band keeps sending her. She wields a lance that other members of the band cannot use at the gallop and has never been unseated.

Centaur Champion, drawn at Large scale
Physiology
Beast, Humanoid
Size
Large
Speed
60 ft.
Armor class
17
Hit points
127 (15d10 + 45)
Proficiency
+3
  • STR 20 +5 save +8
  • DEX 17 +3 save +6
  • CON 17 +3 save +3
  • INT 12 +1 save +1
  • WIS 16 +3 save +6
  • CHA 16 +3 save +3
Skills
Athletics +8 , Perception +6 , Survival +6
Passive Perception
16
Languages
Sylvan, Common
Found in
Grassland , Savanna

Traits

  • Charge

    If she moves at least 30 feet straight toward a creature and hits it with the lance, the target takes an extra 4d8 damage and makes a DC 16 Strength save or is knocked Prone.

  • Band Mandate

    The champion cannot be Charmed or Frightened while carrying out what the band decided, and will not break off until it is done.

Actions

  • Multiattack

    The champion makes one lance attack and two hoof attacks.

  • Long Lance

    +8 to hit · reach 10 ft.

    2d12 + 5 piercing damage

  • Hooves

    +8 to hit · reach 5 ft.

    2d6 + 5 bludgeoning damage

  • Recurve Bow

    +6 to hit · long range

    2d8 + 3 piercing damage

  • Wheel Away Bonus action

    The champion moves up to her Speed without provoking opportunity attacks.