Stekkjastaur
Stekkjastaur comes down thirteen nights before midwinter and goes straight for the sheepfold, and he takes only livestock. His legs do not bend, so he is slow over open ground and cannot follow anyone over a wall. He is often still working out the fold gate when the household arrives with lamps.
- Physiology
- Giantkin
- Size
- Large
- Speed
- 20 ft.
- Armor class
- 14
- Hit points
- 59 (7d10 + 21)
- Proficiency
- +2
- STR 19 +4 save +4
- DEX 8 -1 save -1
- CON 17 +3 save +3
- INT 7 -2 save -2
- WIS 11 +0 save +0
- CHA 8 -1 save -1
- Skills
- Athletics +6
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Jotun
Traits
-
Peg Legs
Cannot climb, jump, or move through difficult terrain at more than half Speed. A wall of 4 feet or higher stops him entirely.
-
Yule Season
Appears thirteen nights before midwinter and is gone by the new year. Outside that window he is in the high rock and will not come down.
Actions
-
Multiattack
Makes two club attacks.
-
Club
+6 to hit · reach 10 ft.
2d8 + 4 bludgeoning damage
-
Snatch
+6 to hit · reach 10 ft.
1d8 + 4 bludgeoning damage
The target is Grappled (escape DC 14) and carried at his speed.