Bestiary · Giantkin

PR 3

Stekkjastaur

Stekkjastaur comes down thirteen nights before midwinter and goes straight for the sheepfold, and he takes only livestock. His legs do not bend, so he is slow over open ground and cannot follow anyone over a wall. He is often still working out the fold gate when the household arrives with lamps.

Stekkjastaur, drawn at Large scale
Physiology
Giantkin
Size
Large
Speed
20 ft.
Armor class
14
Hit points
59 (7d10 + 21)
Proficiency
+2
  • STR 19 +4 save +4
  • DEX 8 -1 save -1
  • CON 17 +3 save +3
  • INT 7 -2 save -2
  • WIS 11 +0 save +0
  • CHA 8 -1 save -1
Skills
Athletics +6
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Jotun
Found in
Grassland , Highland

Traits

  • Peg Legs

    Cannot climb, jump, or move through difficult terrain at more than half Speed. A wall of 4 feet or higher stops him entirely.

  • Yule Season

    Appears thirteen nights before midwinter and is gone by the new year. Outside that window he is in the high rock and will not come down.

Actions

  • Multiattack

    Makes two club attacks.

  • Club

    +6 to hit · reach 10 ft.

    2d8 + 4 bludgeoning damage

  • Snatch

    +6 to hit · reach 10 ft.

    1d8 + 4 bludgeoning damage

    The target is Grappled (escape DC 14) and carried at his speed.