Giant Boar
Giant boars are what an escaped herd becomes on a world with nothing to check it. They wreck crops, fencing and occasionally vehicles, and colonies list hunting them as a standing obligation.
- Physiology
- Beast
- Size
- Large
- Speed
- 40 ft.
- Armor class
- 13 (thick hide)
- Hit points
- 51 (6d10 + 18)
- Proficiency
- +2
- STR 17 +3 save +3
- DEX 10 +0 save +0
- CON 16 +3 save +3
- INT 2 -4 save -4
- WIS 9 -1 save -1
- CHA 5 -3 save -3
- Passive Perception
- 9
- Languages
- None
- Found in
- Terran (Verdant) , Grassland
Traits
-
Charge
If the giant boar moves at least 20 feet toward a target before hitting it, the attack deals an extra 2d6 damage and the target must save or be knocked Prone.
-
Relentless
Once per short rest, when the giant boar is reduced to 0 hit points, it drops to 1 instead.
Actions
-
Tusk
+5 to hit · reach 5 ft.
1d8 + 3 slashing damage
The giant boar makes two attacks with its tusks.
-
Counter-Charge Reaction
When the giant boar takes damage from a creature it can see within 30 feet, it moves up to its speed toward that creature. If it covers at least 20 feet doing so, its next Tusk attack this round gains the benefit of Charge.