Bestiary · Beast

PR 2

Giant Boar

Giant boars are what an escaped herd becomes on a world with nothing to check it. They wreck crops, fencing and occasionally vehicles, and colonies list hunting them as a standing obligation.

Giant Boar, drawn at Large scale
Physiology
Beast
Size
Large
Speed
40 ft.
Armor class
13 (thick hide)
Hit points
51 (6d10 + 18)
Proficiency
+2
  • STR 17 +3 save +3
  • DEX 10 +0 save +0
  • CON 16 +3 save +3
  • INT 2 -4 save -4
  • WIS 9 -1 save -1
  • CHA 5 -3 save -3
Passive Perception
9
Languages
None
Found in
Terran (Verdant) , Grassland

Traits

  • Charge

    If the giant boar moves at least 20 feet toward a target before hitting it, the attack deals an extra 2d6 damage and the target must save or be knocked Prone.

  • Relentless

    Once per short rest, when the giant boar is reduced to 0 hit points, it drops to 1 instead.

Actions

  • Tusk

    +5 to hit · reach 5 ft.

    1d8 + 3 slashing damage

    The giant boar makes two attacks with its tusks.

  • Counter-Charge Reaction

    When the giant boar takes damage from a creature it can see within 30 feet, it moves up to its speed toward that creature. If it covers at least 20 feet doing so, its next Tusk attack this round gains the benefit of Charge.