Centaur PR
4
Centaur Warrior
A centaur warrior has taken the axe, which in most bands means it has already lost someone. Warriors screen a migration, and they are what a caravan meets first if it has camped on the wrong ground.
- Physiology
- Beast, Humanoid
- Size
- Large
- Speed
- 50 ft.
- Armor class
- 15
- Hit points
- 76 (9d10 + 27)
- Proficiency
- +2
- STR 20 +5 save +5
- DEX 14 +2 save +2
- CON 16 +3 save +3
- INT 10 +0 save +0
- WIS 13 +1 save +1
- CHA 12 +1 save +1
- Skills
- Athletics +7 , Intimidation +3 , Survival +3
- Passive Perception
- 11
- Languages
- Common, Sylvan
Traits
-
Charge
If the centaur moves at least 30 feet in a straight line and then hits with a melee weapon, the target takes an extra 2d6 damage of the weapon's type.
Actions
-
Multiattack
Makes two axe attacks, or one axe attack and one hooves attack.
-
Great Axe
+7 to hit · reach 5 ft.
1d12 + 5 slashing damage
A swing of the great axe.
-
Hooves
+7 to hit · reach 5 ft.
2d6 + 5 bludgeoning damage
A kick from the hooves.