Bestiary · Fae

Satyr PR 4

Satyr Folk Hero

Every hill district has one: the satyr who turned a raid at a bridge, talked a tax collector out of a village, or carried somebody's grandmother off a burning roof. The horns have gone amber with age and the story has grown in the telling. When a new threat comes up the valley, the crowd looks to him and he goes.

Satyr Folk Hero, drawn at Medium scale
Physiology
Fae, Beast
Size
Medium
Speed
40 ft.
Armor class
16
Hit points
84 (13d8 + 26)
Proficiency
+2
  • STR 16 +3 save +3
  • DEX 15 +2 save +2
  • CON 14 +2 save +2
  • INT 12 +1 save +1
  • WIS 14 +2 save +2
  • CHA 18 +4 save +6
Skills
Athletics +5 , Performance +6 , Persuasion +6
Passive Perception
12
Senses
darkvision 60 ft.
Languages
Sylvan, Common
Found in
Grassland , Farmland

Traits

  • Rallying Presence

    Allies within 60 feet that can see him cannot be Frightened and have a +1 bonus to attack rolls.

  • Unshakable

    The satyr cannot be persuaded, threatened or Charmed into leaving a fight that other people cannot leave.

Actions

  • Multiattack

    The satyr makes two spear attacks.

  • Bridge Spear

    +5 to hit · reach 10 ft.

    1d10 + 3 piercing damage

  • Ram

    +5 to hit · reach 5 ft.

    2d6 + 3 bludgeoning damage

  • Rallying Tale

    Up to four allies within 30 feet gain 10 temporary hit points and advantage on their next saving throw, and one hostile creature that can hear him makes a DC 14 Wisdom save or is Frightened until the end of its next turn.