Lion
Lions hunt in prides across the grassland worlds the colonies chose for their cattle. They take livestock before they take people, and a ranch that loses three head in a week posts a bounty.
- Physiology
- Beast
- Size
- Large
- Speed
- 50 ft.
- Armor class
- 12
- Hit points
- 32 (5d10 + 5)
- Proficiency
- +2
- STR 17 +3 save +3
- DEX 15 +2 save +2
- CON 13 +1 save +1
- INT 3 -4 save -4
- WIS 12 +1 save +1
- CHA 8 -1 save -1
- Skills
- Perception +3 , Stealth +4
- Passive Perception
- 13
- Senses
- keen smell
- Languages
- None
Traits
-
Pack Tactics
Has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of it and not incapacitated.
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Pounce
If it moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, the target must succeed on a DC 11 Strength saving throw or be knocked Prone. If the target is Prone, the lion can make one Bite attack against it as a bonus action.
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Running Leap
With a 10-foot running start, it can long jump up to 25 feet.
Actions
-
Bite
+5 to hit · reach 5 ft.
1d8 + 3 piercing damage
A bite from its jaws.
-
Claw
+5 to hit · reach 5 ft.
1d6 + 3 slashing damage
A strike with its claws.