Bestiary · Beast

PR 6

Elderhorn

An elderhorn's twelve-foot rack of antlers is heavy enough that the animal turns slowly and cannot enter a wood. No predator takes a healthy adult. Adults die in a bad season or from the weight of their own heads, and settlements build fences from the shed racks that litter the plains.

Elderhorn, drawn at Huge scale
Physiology
Beast
Size
Huge
Speed
50 ft.
Armor class
15
Hit points
126 (12d12 + 48)
Proficiency
+3
  • STR 22 +6 save +6
  • DEX 11 +0 save +0
  • CON 18 +4 save +7
  • INT 3 -4 save -4
  • WIS 13 +1 save +1
  • CHA 7 -2 save -2
Skills
Perception +4
Passive Perception
14
Languages
None
Found in
Grassland , Tundra

Traits

  • Slow Turning

    The elderhorn cannot enter forest or any space narrower than 15 feet, and has disadvantage on Dexterity saves.

  • Charge

    If the elderhorn moves at least 30 feet straight toward a creature and hits it with a gore attack, the target takes an extra 4d8 damage and makes a DC 17 Strength save or is knocked Prone.

Actions

  • Multiattack

    The elderhorn makes one gore attack and one stamp attack.

  • Gore

    +9 to hit · reach 15 ft.

    3d8 + 6 piercing damage

  • Stamp

    +9 to hit · reach 5 ft.

    2d10 + 6 bludgeoning damage

  • Antler Sweep

    Each creature within 15 feet in a half circle makes a DC 17 Strength save, taking 3d10 bludgeoning damage and being pushed 20 feet on a failure, or half as much and no push on a success.