Bestiary · Humanoid

PR 3

Granny Witch

She has delivered most of the valley and buried a fair number of them. She works from a kitchen with jars on every shelf and a book she does not read from. The herbs are sixty years of real pharmacology. She says a verse over every cut to stop the bleeding, and she has not lost a patient to a bleed.

Granny Witch, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
25 ft.
Armor class
13
Hit points
52 (8d8 + 16)
Proficiency
+2
  • STR 9 -1 save -1
  • DEX 12 +1 save +1
  • CON 14 +2 save +2
  • INT 15 +2 save +2
  • WIS 18 +4 save +6
  • CHA 14 +2 save +2
Skills
Insight +6 , Medicine +6 , Nature +4 , Persuasion +4
Passive Perception
14
Languages
Common
Found in
Grassland , Farmland

Equipment

Traits

  • Herb Lore

    Her Medicine checks cannot roll lower than 15.

  • Local Standing

    No creature native to her valley attacks her first, and locals will not help a stranger who has threatened her.

Actions

  • Walking Stick

    +3 to hit · reach 5 ft.

    1d6 + 1 bludgeoning damage

  • Blood-Stopping Verse

    One creature within 5 feet stops Bleeding, has one level of the Wounded condition removed, and regains 3d8 hit points. She can do this three times a day.

  • Yarb Poultice

    One creature within 5 feet ends the Poisoned condition and has advantage on saving throws against poison and disease for the next hour.

  • Turn It Back Reaction

    When a creature within 30 feet targets her with a spell, she makes a DC 14 Wisdom save. On a success the spell fails and its caster takes 2d8 psychic damage.