Granny Witch
She has delivered most of the valley and buried a fair number of them. She works from a kitchen with jars on every shelf and a book she does not read from. The herbs are sixty years of real pharmacology. She says a verse over every cut to stop the bleeding, and she has not lost a patient to a bleed.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 25 ft.
- Armor class
- 13
- Hit points
- 52 (8d8 + 16)
- Proficiency
- +2
- STR 9 -1 save -1
- DEX 12 +1 save +1
- CON 14 +2 save +2
- INT 15 +2 save +2
- WIS 18 +4 save +6
- CHA 14 +2 save +2
- Skills
- Insight +6 , Medicine +6 , Nature +4 , Persuasion +4
- Passive Perception
- 14
- Languages
- Common
Equipment
Traits
-
Herb Lore
Her Medicine checks cannot roll lower than 15.
-
Local Standing
No creature native to her valley attacks her first, and locals will not help a stranger who has threatened her.
Actions
-
Walking Stick
+3 to hit · reach 5 ft.
1d6 + 1 bludgeoning damage
-
Blood-Stopping Verse
One creature within 5 feet stops Bleeding, has one level of the Wounded condition removed, and regains 3d8 hit points. She can do this three times a day.
-
Yarb Poultice
One creature within 5 feet ends the Poisoned condition and has advantage on saving throws against poison and disease for the next hour.
-
Turn It Back Reaction
When a creature within 30 feet targets her with a spell, she makes a DC 14 Wisdom save. On a success the spell fails and its caster takes 2d8 psychic damage.