PR
1
Tiger
Tigers hunt alone from cover and take one animal at a time, and a settlement that has one nearby loses a dog a month before it loses a person. They are hunted for the pelt and are rarely caught.
- Physiology
- Beast
- Size
- Large
- Speed
- 40 ft.
- Armor class
- 12
- Hit points
- 45 (6d10 + 12)
- Proficiency
- +2
- STR 17 +3 save +3
- DEX 15 +2 save +2
- CON 14 +2 save +2
- INT 3 -4 save -4
- WIS 12 +1 save +1
- CHA 8 -1 save -1
- Skills
- Perception +3 , Stealth +4
- Passive Perception
- 13
- Senses
- darkvision 60 ft., keen smell
- Languages
- None
Traits
-
Pounce
If it moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked Prone. If the target is Prone, the tiger can make one Bite attack against it as a bonus action.
Actions
-
Bite
+5 to hit · reach 5 ft.
1d10 + 3 piercing damage
A bite from its jaws.
-
Claw
+5 to hit · reach 5 ft.
1d8 + 3 slashing damage
A strike with its claws.