Zaelyth Guerrilla
Zaelyth are the smallest and fastest of the Istryxian lineages and fight by hit-and-run from elevation. Their scales run dark and matte in jungle patterning, and they move silently on retractable claws.
- Physiology
- Humanoid
- Size
- Small
- Speed
- 40 ft., climb 40 ft.
- Armor class
- 16 (matte scale)
- Hit points
- 60 (11d6 + 22)
- Proficiency
- +2
- STR 12 +1 save +1
- DEX 19 +4 save +6
- CON 14 +2 save +2
- INT 13 +1 save +1
- WIS 16 +3 save +3
- CHA 12 +1 save +1
- Skills
- Stealth +8 , Acrobatics +6 , Perception +5 , Survival +5
- Passive Perception
- 15
- Senses
- darkvision 60 ft.
- Languages
- Istryx
Equipment
Traits
-
Vertical Mobility
Climbing costs the guerrilla no extra movement, and it does not provoke opportunity attacks when it moves up or down.
-
Venom Fangs
Once per short rest, one bite this turn also deals 3d6 poison damage.
Actions
-
Shortbow
+6 to hit · long range
1d6 + 4 piercing damage
The guerrilla makes two attacks with the shortbow.
-
Climb Away Reaction
When a creature the guerrilla attacked this round attacks it or moves toward its position, the guerrilla moves up to its speed, including vertically, without provoking opportunity attacks, and the triggering attack has disadvantage.