Bestiary · Celestial

PR 4

Coatl

A coatl is a feathered serpent that speaks telepathically and bites with a sleep venom. It can take the form of any humanoid or beast it has seen. It arrives, joins a purpose it does not explain and helps in ways that make sense only afterward. It cannot be persuaded to lie or to elaborate.

Coatl, drawn at Medium scale
Physiology
Celestial
Size
Medium
Speed
30 ft., fly 90 ft.
Armor class
17 (iridescent feathers)
Hit points
90 (12d8 + 36)
Proficiency
+2
  • STR 16 +3 save +3
  • DEX 20 +5 save +5
  • CON 17 +3 save +3
  • INT 18 +4 save +4
  • WIS 20 +5 save +7
  • CHA 18 +4 save +6
Skills
Insight +7 , Religion +6 , Perception +7
Passive Perception
17
Senses
truesight 120 ft.
Languages
Common, Solir
Damage immunities
psychic, radiant
Found in
Settlement , Jungle

Traits

  • Magic Resistance

    The coatl has advantage on saving throws against spells and other magical effects.

  • Shielded Mind

    The coatl is immune to any effect that would sense its emotions, read its thoughts or locate it at a distance.

  • Telepathy

    The coatl can communicate telepathically with any creature within 120 feet that understands a language.

Actions

  • Bite

    +7 to hit · reach 5 ft.

    1d6 + 5 piercing damage

    A bite from the coatl's fangs.

  • Sleep Venom

    DC 13 Constitution save

    A creature bitten makes a Constitution saving throw or falls Unconscious for 24 hours, waking early if it takes damage or is woken by an action.

  • Constrict

    The coatl Grapples a Medium or smaller creature it has hit. The target is Restrained and takes 2d6 + 3 bludgeoning damage at the start of each of the coatl's turns.

  • Change Shape

    The coatl takes the form of any humanoid or beast it has seen, keeping its own statistics.