Extreme Heat
Heat kills by dehydration and by overwhelming the body's ability to shed heat, and both show up as Exhaustion before anything worse happens. Armor makes it worse, and the better the armor seals, the worse it gets. Deserts, forge halls, vent fields and reactor spaces can all produce it.
Exposure
The save
- Ability
- CON
- DC
- 10, rising by 1 for each hour after the first
- How often
- End of each hour
- On a failure
- One level of exhaustion.
In play
-
Sealed and armored
A creature in medium or heavy armor, or in a sealed suit without active cooling, has disadvantage on the save.
-
Water
A creature with its full water ration has advantage on the save. One without any fails automatically.
-
Cooled
Active cooling, a Rift effect naming heat, or Resistance to fire damage removes the save.
Where it applies
- Accretion Disc
- Ash Column
- Desert
- Jungle
- Magmatic
- Savanna
- Stellar Corona
- Terran (Arid)
- Vent Field
- Volcanic Field
Built for this
- Saurus Ancestry
- Solir Ancestry
- Celestial Descendant Subclass
- Oath of Piety Subclass
- Sunborn Subclass